Action Points, Area Movement, Card Play Conflict Resolution, Hidden Movement, Map Reduction, Modular Board, Player Elimination, Secret Unit Deployment, Team-Based Game, Variable Player Powers
Designer
Prospero Hall
Categorie
Animals, Fighting, Movies / TV / Radio theme, Nautical
In JAWS, one player takes on the role of the killer shark off Amity Island, while the other 1-3 players take on the roles of Brody, Hooper and Quint to hunt the shark. Character and event cards define player abilities and create game actions for humans and the shark. Gameplay is divided into two acts — Amity Island and The Orca — played on a double-sided board to replicate the film's story:
In the Amity Island phase, the shark menaces swimmers and avoids capture. Other players attempt to pinpoint the shark's location and save swimmers from shark attacks.
In the Orca phase, played on the reverse side of the game board, Brody, Hooper and Quint are aboard the sinking ship engaging in a climactic battle against the shark, while using additional action and strategy cards to defend the Orca from targeted shark attacks.
If humans kill the shark, they win; if the shark attack on the Orca succeeds, the great white shark wins.
Awards & Honors
2019 Golden Geek Best Thematic Board Game Nominee
Premii si mentiuni
2019 Golden Geek Best Thematic Board Game Nominee
2019/Fall Parents' Choice Recommended
Action Points
Area Movement
Card Play Conflict Resolution
Hidden Movement
Map Reduction
Modular Board
Player Elimination
Secret Unit Deployment
Team-Based Game
Variable Player Powers
Designer
Prospero Hall
Categorie
Animals
Fighting
Movies / TV / Radio theme
Nautical