Area Movement, Contracts, Solo / Solitaire Game, Tech Trees / Tech Tracks, Worker Placement, Worker Placement, Different Worker Types, Worker Placement with Dice Workers
Designer
Daniel Aronson, Nick Tompkins
Categorie
Ancient, City Building, Civilization, Economic, Mythology, Political, Science Fiction
For hundreds of years, the city of Atlantis was a self-sustained, booming civilization in the middle of the ocean. According to actual Plato writings, Atlanteans had discovered a new powerful element called Orichelum within their city. Orichelum advanced their technology faster than any civilization the world had ever seen. The Atlanteans were able to create and power giant machines called Myths to defend the city from relentless attacks from the outside world trying to take their precious Orichelum.
The Age of Atlantis is a highly competitive, engine-building, civilization-like game. You and your friends are each an asymmetric noble house trying to become the most politically powerful. You’ll grow your house’s population, discover new technologies and cultures, and defend your city. All while trying to keep Poseidon, the God watching over the city, from flooding the city. The noble house that has the most political power at the end of the game will be the winner and rule the city.
Area Movement
Contracts
Solo / Solitaire Game
Tech Trees / Tech Tracks
Worker Placement
Worker Placement, Different Worker Types
Worker Placement with Dice Workers
Designer
Daniel Aronson
Nick Tompkins
Categorie
Ancient
City Building
Civilization
Economic
Mythology
Political
Science Fiction