Players take control of the civilizations of ancient Greece. Through auctions in each of the 8 rounds, the players develop their civilizations, adding territory through Land Tiles and prestigious buildings through the Building Tiles. These increase the civilizations' inhabitants, luxury, wealth and power. Luxury goods allow flexibility in providing for a player's population, while some tiles also offer protection against the many disasters that happen during the game. Only through a balance of inhabitants, land and buildings can a player claim victory and join the heroes of Peloponnesian history.
Components:'
20 Building Tiles: Each Building Tile pictures a specific building
20 Land Tiles: The Land Tiles picture four different land forms - fields, forest, hills and mountains
5 Disater Tiles
16 Disaster Chits
7 Civilisation Tiles
16 Chits: 10 Colored chits, 2 in each of the 5 player colors, 5 "20+" Chits, 1 "Arrow" Chit
5 Player mats
25 wooden Markers (5 each 5 colors)
40 wooden Silver Coins
10 wooden Gold Coins
3 "Round Overview" Tile
1 "Conquest" Tile
1 Rule booklet
Errata (2009):
The tile "Earthquake" has to show a Building tile on the lower left side (instead of a Land tile).
5b) "Bidding": All tiles with no bid will be removed and put back in the box.
9) "End of Game" correction: As soon as the last "C"-Tile is taken and placed (and income from all tiles is recorded) the end of the game is signaled.