The Stonemaier Games version of Tokaido is completely compatible with existing expansions, and it features these updates:
- Our version includes an Automa solo mode, expanding the player count to 1-5 players. The solo mode will be available both in our version of the game and separately (for those who already own Tokaido).
Our version is manufactured by Panda using our standards for component quality (e.g., the panorama cards will be upgraded to the same 310gsm cardstock we use for all our cards). For any components that need to integrate with existing
Tokaido expansions, we’re matching the composition for full compatibility.
- Our version includes a revised rulebook for clarity and accessibility (the gameplay is the same).
- Our version includes text on some cards and the character tiles to accompany the icons (so you don’t need to reference the rulebook to decipher combinations of icons).
- Our version includes reference cards for each player that explain the locations.
In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things.
The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces.
The action spaces allow a variety of actions that will score in different, but roughly equal, ways. Some action spaces allow players to collect money, while others offer players a way to spend that money to acquire points. Other action spaces allow players to engage in various set collections that score points for assembling those sets. Some action spaces simply award players points for stopping on them, or give the player a randomly determined action from all of the other types.
All of the actions in Tokaido are very simple, and combined with a unique graphic design, Tokaido offers players a peaceful zen mood in its play.