Area Majority / Influence, Auction: Once Around, Chaining, End Game Bonuses, Grid Movement, Hexagon Grid, Investment, Network and Route Building, Set Collection, Stock Holding, Tile Placement
Reiner Knizia expands his fleet of tile laying games with this game about colliding railroads in early 1800's England. There are seven different rail companies that players can expand. Each time you extend a rail, the other stockholders can veto your action, but it might cost them their shares. When two companies' rail touch, the railways merge to become one. The game is over when only one company remains or there are no rail tiles remaining, and the winner is the player who earned the most money over the course of the game. Awards & Honors 2000 International Gamers Awards - General Strategy; Multi-player Nominee
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2000 International Gamers Awards - General Strategy; Multi-player Nominee
Area Majority / Influence
Auction: Once Around
Chaining
End Game Bonuses
Grid Movement
Hexagon Grid
Investment
Network and Route Building
Set Collection
Stock Holding
Tile Placement