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Pax Pamir (Kickstarter 2nd Edition, 3rd Printing)

399.00 RON
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Quantity
Out-of-Stock

An aparitie
2019
Numar jucatori
1 - 5
Durata joc
45 - 120
Varsta
13
Nota
8.21
Complexitate
3.85
Link BGG
Informatii preluate de pe BoardGameGeek
Mecanici de joc
Action Points, Area Majority / Influence, Area Movement, Auction: Dutch, Card Drafting, Hand Management, Increase Value of Unchosen Resources, Negotiation, Open Drafting, Score-and-Reset Game, Simulation, Solo / Solitaire Game, Tags
Designer
Cole Wehrle
Categorie
Economic, Educational, Negotiation, Political, Post-Napoleonic, Spies/Secret Agents

In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period "The Great Game" because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game, those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes. In terms of game play, Pax Pamir is a pretty straightforward tableau builder. Players spend most of their turns purchasing cards from a central market, then playing those cards in front of them in a single row called a court. Playing cards adds units to the game's map and grants access to additional actions that can be taken to disrupt other players and influence the course of the game. That last point is worth emphasizing. Though everyone is building their own row of cards, the game offers many ways for players to interfere with each other directly and indirectly. To survive, players will organize into coalitions. Throughout the game, the dominance of the different coalitions will be evaluated by the players when a special card, called a "Dominance Check", is resolved. If a single coalition has a commanding lead during one of these checks, those players loyal to that coalition will receive victory points based on their influence in their coalition. However, if Afghanistan remains fragmented during one of these checks, players instead will receive victory points based on their personal power base. After each Dominance Check, victory is checked and the game will be partially reset, offering players a fresh attempt to realize their ambitions. The game ends when a single player is able to achieve a lead of four or more victory points or after the fourth and final Dominance Check is resolved.

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2019 Golden Geek Best Strategy Board Game Nominee
2019 Golden Geek Board Game of the Year Nominee
2019 Golden Geek Most Innovative Board Game Nominee
2019 Meeples' Choice Nominee
2019 The Golden Elephant Award Finalist
2020 SXSW Tabletop Game of the Year Nominee
2022 Geek Media Awards Hardcore Game of the Year Nominee
2022 Geek Media Awards Hardcore Game of the Year Winner
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Joc de baza

Data sheet

An aparitie
2019
Numar jucatori
1 - 5
Durata joc
45 - 120
Varsta
13
Mecanici de joc
Action Points
Area Majority / Influence
Area Movement
Auction: Dutch
Card Drafting
Hand Management
Increase Value of Unchosen Resources
Negotiation
Open Drafting
Score-and-Reset Game
Simulation
Solo / Solitaire Game
Tags
Designer
Cole Wehrle
Categorie
Economic
Educational
Negotiation
Political
Post-Napoleonic
Spies/Secret Agents
Nota
8.21
Complexitate
3.85
Link BGG
https://boardgamegeek.com/boardgame/256960/pax-pamir-second-edition
Board Game Rank
41
Strategy Game Rank
26
Greutate
1.92
Informatii preluate cu ajutorul BoardGameGeek

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Pax Pamir (Kickstarter 2nd Edition, 3rd Printing)

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