Action Points, Area Majority / Influence, Card Drafting, Cooperative Game, Deck, Bag, and Pool Building, Delayed Purchase, Dice Rolling, End Game Bonuses, Map Deformation, Melding and Splaying, Move Through Deck, Multi-Use Cards, Open Drafting, Pieces as Map, Score-and-Reset Game, Semi-Cooperative Game, Solo / Solitaire Game, Variable Player Powers, Worker Placement
The 7 wonders of the great civilizations were built by slave-power, and societies' need to enslave weaker neighbors went unquestioned for millennia. Until the day an audacious petition was sent to Parliament, not just to end slavery in England, but throughout the entire world! In this game, you assume the role of an abolitionist during the Age of Enlightenment, either a Parliamentarian, an evangelical, or a private philanthropist. Assign warships to blockade slave ports or intercept slave ships, install missions, trading posts, and colonies in foreign lands steeped in serfdom, challenge the institution of slavery on moral and legal grounds in courts, and sanction underground railroads, slave revolts and revolutions. Play in cooperative-competitive, cooperative, or solitaire modes. If victorious, you achieve the greatest political accomplishment in history: making slavery everywhere illegal.
Action Points
Area Majority / Influence
Card Drafting
Cooperative Game
Deck, Bag, and Pool Building
Delayed Purchase
Dice Rolling
End Game Bonuses
Map Deformation
Melding and Splaying
Move Through Deck
Multi-Use Cards
Open Drafting
Pieces as Map
Score-and-Reset Game
Semi-Cooperative Game
Solo / Solitaire Game
Variable Player Powers
Worker Placement