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Neuroshima Hex! Doomsday Machine 1.0

45.00 RON
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Out-of-Stock
Quantity
Out-of-Stock

An aparitie
2006
Numar jucatori
2 - 4
Durata joc
30
Varsta
12
Nota
7.23
Complexitate
2.62
Link BGG
Informatii preluate de pe BoardGameGeek
Mecanici de joc
Hand Management, Hexagon Grid, Player Elimination, Team-Based Game, Tile Placement, Variable Player Powers
Designer
Michał Oracz
Categorie
Expansion for Base-game, Fighting, Science Fiction
Extra army for the game Neuroshima Hex! 3.0 given away as a freebie at Spiel 2007. The Doomsday Machine is a very static army in that it cannot move at all (except for the Repositioning) but it can rotate one of its units for free each turn. This faction introduces some new rules like: 'Long Distance Modules' (allows modules to influence units two spaces away in addition to adjacent units) 'Turn Over' (marked units can rotate) 'Grabbing' (allows a unit pull an enemy that is 2 spaces away into an adjacent space) 'Repositioning' (action to make 2 friendly units exchange places) 'Change Trajectory' (certain units can receive friendly fire from certain hexsides and redirect it out other hexsides) Expands: Neuroshima Hex! 3.0
Portal Games
Extensie

Data sheet

An aparitie
2006
Numar jucatori
2 - 4
Durata joc
30
Varsta
12
Mecanici de joc
Hand Management
Hexagon Grid
Player Elimination
Team-Based Game
Tile Placement
Variable Player Powers
Designer
Michał Oracz
Categorie
Expansion for Base-game
Fighting
Science Fiction
Nota
7.23
Complexitate
2.62
Link BGG
https://boardgamegeek.com/boardgame/32456/neuroshima-hex-doomsday-machine-10
Board Game Rank
Not Ranked
Strategy Game Rank
Not Ranked
Informatii preluate cu ajutorul BoardGameGeek

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