Empire of the Sun (2022 English Second Edition, 4th Printing)

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An aparitie
2005
Numar jucatori
1 - 2
Durata joc
360
Varsta
12
Nota
8.27
Complexitate
4.33
Link BGG
Informatii preluate de pe BoardGameGeek
Mecanici de joc
Action Points, Campaign / Battle Card Driven, Dice Rolling, Grid Movement, Hexagon Grid, Simulation
Designer
Mark Herman
Categorie
Nautical, Wargame, World War II

Empire of the Sun (EotS) is Mark Herman's third card driven design since he introduced the system to the hobby in We The People. EotS is a strategic level look at the entire War in the Pacific from the attack on Pearl Harbor until the surrender of Japan. EotS is the first card driven game (CDG) to move the system closer to a classic hexagon wargame, while retaining all of the tension and uncertainty people have come to expect from a CDG. Players are cast in the role of MacArthur, Yamamoto, Nimitz, and Mountbatten as you direct your forces across the breadth of the globe from India to Hawaii and from Alaska to Australia. This is represented on a single map based on a 1942 equal area projection of the entire theater of conflict.

As in other games using the CDG system, players try to maximize the impact of their cards even as they hide their intentions and traps from their opponent. The player is faced with a wide set of clear strategic choices. The focus of EotS is on directing major offensive axes of advance. The Japanese early in the game are challenged to achieve their historical expansion as Allied forces battle the clock to react with their in-place forces trying to achieve maximum damage to the hard-to-replace Japanese veteran units.

Combat in EotS is based on successfully bringing superior combined land, air, and sea forces to bear in a two-tiered combat system. The first tier is the resolution of air-naval combat, the second tier covers ground combat. The culmination of both tiers results in one side prevailing in battle.

The key variable in determining strategic victory is the level of U.S. political will. The Japanese win the game by forcing the U.S. into a negotiated peace, which was not achieved historically. The Japanese achieve this by knocking countries like India, China, and Australia out of the war, while inflicting massive casualties on the United States. The delivery of the A-bomb on its historical schedule is not a guarantee, often necessitating Operation Olympic and the invasion of Japan. It is often in its darkest hour that the Japanese find victory in EotS.
EotS scenarios were designed with the busy enthusiast, grognard, and competitive tournament player in mind. EotS was designed to be played n yearly scenarios (1942, 1943, and 1944) of three turns each that play in under two hours. If you are a fan of CDG's, EotS takes the genre into a familiar, but new direction. If you are a fan of classic hexagon wargames, this game has all of the features that brought you to this hobby in the first place, but with a new level of excitement and replayability. The game is comprehensive, but easy to learn.

TIME SCALE: 4 months per turn
MAP SCALE: 150 miles per hex
UNIT SCALE: Brigade, Division, Corps, and Army

DESIGNER: Mark Herman
DEVELOPER: Stephen Newberg
MAP & CARD ART: Mark Simonitch
COUNTER ART: Mark Simonitch, Dave Lawrence, & Rodger B. MacGowan

Premii si mentiuni

2005 Charles S. Roberts Best Wargame Graphics Nominee
2005 Charles S. Roberts Best Wargame Graphics Winner
2005 Charles S. Roberts Best World War II Boardgame Nominee
2005 Charles S. Roberts Best World War II Boardgame Winner
2005 James F. Dunnigan Award Nominee
2005 Walter Luc Haas Best Simulation Winner
GMT Games
Joc de baza

Data sheet

An aparitie
2005
Numar jucatori
1 - 2
Durata joc
360
Varsta
12
Mecanici de joc
Action Points
Campaign / Battle Card Driven
Dice Rolling
Grid Movement
Hexagon Grid
Simulation
Designer
Mark Herman
Categorie
Nautical
Wargame
World War II
Nota
8.27
Complexitate
4.33
Link BGG
Informatii preluate cu ajutorul BoardGameGeek

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Empire of the Sun (2022 English Second Edition, 4th Printing)

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