- New
Concilium Urbis (English Edition)
- An aparitie
- 2024
- Numar jucatori
- 1 - 6
- Durata joc
- 40 - 60
- Varsta
- 10
- Nota
- 9.11
- Altele
- Link BGG
In the future the engine that drives the economy is the operation of mines and it is Crystalon Celestia which is the most valuable mineral, thanks to its immense potential energy. The six great kingdoms of Infiniton have colonised Celestia Quasaris, an uninhabited planet where large quantities of this precious resource have been detected. Each kingdom erects its own mining city to extract and exploit the mineral. The rulers of each kingdom meet annually in the Concilium to define the rules that govern the new planet.
GAME IDEA
Concilium is a citybuilding game in which there are scoring cards called Law cards. All tiles in your city will get points at the end of the game as shown by the law cards. During the game you can change this score using the voting procedure.
Within the Laws deck, for each Law, there is a card which increases the score ratio for the card and another that decreases the score ratio. Despite two cards being removed from the deck at the beginning of the game, it is important you manage this information to make your votes count.
The most phases of the game are simultaneous, which gives it dynamism and agility.
Game Round
Concilium is played over a total of 7 rounds. Each round contains 4 phases.
1 REVEAL TWO LAW CARDS
2 CONSTRUCTION
Draw four tiles from the bag.
Divide them into two groups of two tiles and pass them to the player on your left or right, according to what the card on top of the Laws deck indicates.
Choose one of the groups of two tiles you have received and build them in your city along with the two tiles returned to you.
3 PRODUCTION
Each of your Factories convert a Mineral from your Mines to Energy, if available.
Put one of your discs on a Civilisation card of your choice, returning 6 Energy from your Factories to the supply.
4 VOTING
Collect one vote for each Tower tile and two for your Concilium tile.
Carry out the voting for each Law card, one by one. In the event of a tie, the Law is rejected.
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