1880: China (2023 English Edition)

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An aparitie
2010
Numar jucatori
3 - 7
Durata joc
300
Varsta
13
Nota
8.11
Complexitate
4.29
Link BGG
Informatii preluate de pe BoardGameGeek
Mecanici de joc
Auction/Bidding, Network and Route Building, Stock Holding, Tile Placement
Designer
Helmut Ohley, Leonhard "Lonny" Orgler
Categorie
Economic, Trains

In 1880: China, based on 1829 by Francis Tresham, the players become railway barons in the far east, experiencing China's railway history in a game that was designed to represent related historical events as correctly as possible within its own game mechanisms. Being a classic 18xx game, the players compete to become the richest. In order to gain money, they buy and sell shares of China's historical railway companies, build and expand their railway network, and let trains travel on the networks. Shares of successful companies are worth more, and owning them will increase the chance to win the game. In the end, the player with the highest wealth combined from cash and shares wins.

1880: China innovates on the 18xx model as follows:

  • Turn order for companies doesn't change with the evolving stock prices; it is set along with the par price when a player opens a company.
  • The game includes a player-manipulated ratio of stock rounds and operation rounds. For example, a new stock round occurs when the last of a type of train is bought.

Joc de baza

Data sheet

An aparitie
2010
Numar jucatori
3 - 7
Durata joc
300
Varsta
13
Mecanici de joc
Auction/Bidding
Network and Route Building
Stock Holding
Tile Placement
Designer
Helmut Ohley
Leonhard "Lonny" Orgler
Categorie
Economic
Trains
Nota
8.11
Complexitate
4.29
Link BGG
Informatii preluate cu ajutorul BoardGameGeek

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1880: China (2023 English Edition)

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