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1754: Conquest – The French and Indian War

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Quantity
Out-of-Stock

An aparitie
2017
Numar jucatori
2 - 4
Durata joc
60 - 120
Varsta
10
Nota
7.77
Complexitate
2.35
Link BGG
Informatii preluate de pe BoardGameGeek
Mecanici de joc
Area Majority / Influence, Area Movement, Campaign / Battle Card Driven, Dice Rolling, Hand Management, Team-Based Game, Variable Phase Order, Variable Player Powers
Designer
Beau Beckett, Jeph Stahl
Categorie
Age of Reason, American Indian Wars, Wargame
It is 1754 and both France and Britain have thriving colonies in North America. New England has begun expanding into the Ohio River Valley but France has built a chain of forts extending from Lake Erie to protect their own claim on the land. Now fighting has erupted. France and its Native American Allies control the Ohio Valley but George Washington prepares an army to take it from them. A small war has started in the colonies between France and Britain but control of the world is at stake. In 1754: Conquest – The French and Indian War, players play as the French and British Factions who fought for dominance over the Americas. This war is known as the French and Indian War in the United States, the War of Conquest in Canada and was part of the Seven Years War which was fought around the world by the European Powers. The French players either play as the French Canadian Militia or the French Regulars. The British players play as the British Colonial Militias or the British Regulars. Both players can ally and fight with the Native Americans but the French start with more Native Allies. Players for each side work together in order to coordinate their strategies. To win, each side attempts to control Victory Spaces on the map that represent towns and forts. The militia players receive reinforcements from muster points while the French and English Regulars must ship their reinforcements from overseas. The game ends when the Treaty of Paris is signed and the side controlling the most cities wins the game. 1754 Conquest Introduces: 1. Strategic Forts - Forts allow defenders an opportunity to negate hits in battle! 2. Valuable Muster Points - The new muster system for Native American and Colonial forces makes strategic alliances more dynamic and game changing! 3. Important Harbor Regions - Harbor regions govern regional reinforcements from British and French Regular Troops!

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Data sheet

An aparitie
2017
Numar jucatori
2 - 4
Durata joc
60 - 120
Varsta
10
Mecanici de joc
Area Majority / Influence
Area Movement
Campaign / Battle Card Driven
Dice Rolling
Hand Management
Team-Based Game
Variable Phase Order
Variable Player Powers
Designer
Beau Beckett
Jeph Stahl
Categorie
Age of Reason
American Indian Wars
Wargame
Nota
7.77
Complexitate
2.35
Link BGG
https://boardgamegeek.com/boardgame/206150/1754-conquest-french-and-indian-war
Board Game Rank
1953
War Game Rank
109
Informatii preluate cu ajutorul BoardGameGeek

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